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Plastic Man

Real Name
Patrick Edward O'Brian
Current Alias
Plastic Man

Aliases

  • The Eel
  • Greed
  • Plas
  • Ralph Johns
  • The Pliable Paladin
  • Mr. Bendy
  • Super Stretchy Guy
  • The Waxwork Whacko
  • Edward O'Brian
  • Kyle Morgan
  • Master of Metamorphosis

Identity

Alignment

Relatives


Universe

Characteristics
Gender

Height


Eyes

Hair

Unusual Features
Goggles covering eyes.

Status
Citizenship

Race

Marital Status

Occupation
Goverment Agent, Crime-Fighter, former Professional Thief

Origin
Origin

Creators
Victor Jose Rosario Jorge

First appearance

Unknown


History

Former Criminal Patrick "Eel" O'Brian became the super elastic superhero known as Plastic Man. Often the joker of the group; he can stretch in to any imaginable form.


Powers and Abilities

Powers

Malleable Physiology: Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, neither entirely liquid or solid. Plastic Man has complete control over his entire molecular structure.

  • Malleability
  • Elasticity/Plasticity: He can stretch his limbs and body to superhuman lengths and sizes. There is no known limit to how far he can stretch his body.
  • Size Alteration: He can shrink himself down to a few inches tall (posed as one of Batman's utility belt pockets) or become a titan (the size of skyscrapers).
  • Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. In addition, he can alter his bodily mass and physical constitution at will, there is virtually no limit to the sizes and shapes he can contort himself into.
  • Superhuman Agility: These stretching powers grant Plastic Man heightened agility enabling him flexibility and coordination that is extraordinarily beyond the natural limits of the human body.
  • Superhuman Strength: He can alter his strength by growing or adding more muscle.
  • Color Change: The only limitation he has relates to color, which he cannot change without intense concentration. He generally does not use this ability and sticks to his red and yellow colored uniform.
  • Invulnerability: Plastic Man's powers extraordinarily augment his durability. He is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from energy weapons, and is completely bullet proof. His bodily mass can be dispersed, but for all intents and purposes it is invulnerable.
  • Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, though it does take a long time, its far faster than an ordinary human.
  • Telepathic Immunity: As stated by Batman (in JLA #88), "Plastic Man's mind is no longer organic. It's untouchable by telepathy." (Mostly immune to mind control. It's unknown if Batman meant that Plas is immune to just mind control or to telepathy altogether from that point on...considering Plas's history with mind scans, mind wipes, and the use of J'onn's telepathic link.)
  • Immortality: Plastic Man does not appear to age; if he does, it is at a rate far slower than that of normal human beings. In the aftermath of the JLA story Arc "Obsidian Age", Plastic Man was discovered to have survived for 3000 years as little more than crumbs on the bottom of the Atlantic Ocean. He is now over 3000 years old and is still active as a superhero.
  • Ultrasonic Detection: His body will start to "ripple" when an ultrasonic frequency is triggered.
  • Rubber-Organs: As stated by a Black Lantern Vibe. Plastic Man's internal organs such as his heart when Black Lantern Vibe try to rip it out couldn't be killed unlike many of the Black Lanterns' victims, this makes him immune to such attacks.

Abilities

Skilled Thief: Plastic Man was once a very talented professional thief.

Master Detective: Although no longer a criminal, he has insight into their mindset, enabling him to be an effective sleuth. He is also considered to be a lateral thinker and much smarter than he lets on.

Strength level

When he was as tall as skyscrapers, he was able to throw/tackle the equally-giant-sized Martian Manhunter through several buildings.

Weaknesses

Extreme Temperatures: His semi-liquid form remains stable at relatively high and low temperatures...provided that the temperature change is gradual. A sudden change, induces a complete change of phase, creating a truly solid or truly liquid form. Plastic Man was incapacitated in the JLA story arc, "Tower of Babel", when mercenaries froze and shattered his body. Once thawed and reassembled, he was physically unharmed (though emotionally traumatized). In the JLA story arc "Divided We Fall", Plastic Man is shown to have some weakness to extreme heat (intense heat vision attack from a martian) and was temporarily melted.


Paraphernalia

Equipment:

  • Uniform, Plastic Man's unitard can like its owner stretch, morph, and change size; it is fluid like and unbreakable (material like this is most likely rare and probably why Pat's costume is so small).
  • Goggles, The groovy goggles are Pat's trademark. They can stretch and change size.

Transportation: Can morph into vehicles.
Weapons: None known.

Notes

  • No special notes.

Trivia

  • No trivia.


See Also


Recommended Reading

  • None.


Links and References


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